Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The sidhe nobility are powerful mages. They have concentrated their powers on the calling of lighting from an otherwise clear sky, and their dancing among the lightning is what gave them their name of raindancers. Alas, the young and brash noblemen are uninterested in study, and more likely to go practice their swordplay than their magic.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Windlasher War Mage |
Kosten: | 22 |
LP: | 32 |
Bewegungskosten: | 5 |
EP: | 48 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BM Sidhe Raindancer |
Fertigkeiten: |
sword Klinge | 4 - 3 Nahkampf | ||
lightning Feuer | 6 - 3 Fernkampf | magisch |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 20% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 2 | 40% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 30% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 1 | 70% |